![]() The responsibility is his more than anyone else’s, but state governments will also be put to test. These 21 days are Modi’s last chance to fix these two problems. From what i Remember though, you could get a high kill count, and still get the "good" ending, as the morality points were more about exploration.The lack of widespread testing, as well as the lack of PPEs (personal protective equipment) for doctors, is a scandal. Metro is a wierd one, i respect the game for the approach they take, but it's a huge issue, when the game itself, is constantly pushing you in a specific direction without much breathing room. Your first assassination is suppose to be "janky", then you refine your style over and over till you get SA, even in Blood Money which was the only game that had this effect the story. Hitman i don't see it as an issue, as the game itself is about trial an error. Dishonored 1 and MGS, though definitely felt like restricitons, and i love a good challenge myself, but it does end up feeling like your getting punshed for using the tools the game gives you. Deus MD did this as well, playing non-lethal felt less like a restriction and more of a "playstyle". Dishonored 2 is great a this, both Emily and Corvo have a medley on non-lethal options, and the levels are so intricately designed, that it motivates you to explore and find other ways to navigate, as opposed to fighting enemies head on. ![]() I don't mind it for the most part, as long as the game has a way to compensate for me not using the tools.
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